{"id":5957,"date":"2014-06-13T15:15:23","date_gmt":"2014-06-13T14:15:23","guid":{"rendered":"http:\/\/cardiffstudentmedia.co.uk\/quench\/?p=5957"},"modified":"2014-06-22T20:40:20","modified_gmt":"2014-06-22T19:40:20","slug":"interview-rhianna-pratchett","status":"publish","type":"post","link":"https:\/\/cardiffstudentmedia.co.uk\/quench\/video-games\/interview-rhianna-pratchett\/","title":{"rendered":"Interview: Rhianna Pratchett"},"content":{"rendered":"<h1><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Rhianna-standing-online2.jpg\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone  wp-image-5966\" alt=\"Rhianna standing online2\" src=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Rhianna-standing-online2-1024x760.jpg\" width=\"825\" height=\"612\" srcset=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Rhianna-standing-online2-1024x760.jpg 1024w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Rhianna-standing-online2-300x222.jpg 300w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Rhianna-standing-online2-700x519.jpg 700w\" sizes=\"(max-width: 825px) 100vw, 825px\" \/><\/a><\/h1>\n<h1><span style=\"font-size: 1.5rem;line-height: 1.5\">Answering our questions all the way from sunny Mexico (not\u252c\u00e1pictured), we speak to the prolific writer behind Mirror&#8217;s Edge,Tomb Raider and Heavenly Sword.<\/span><\/h1>\n<h4>(Words: Michael O&#8217;Connell-Davidson, Research: Michael O&#8217;Connell-Davidson &amp; Rhian Carruthers)<\/h4>\n<p><b style=\"line-height: 1.714285714;font-size: 1rem\">&#8220;You do know I&#8217;m on Holiday, right? ;)&#8221; <\/b><span style=\"line-height: 1.714285714;font-size: 1rem\">Rhianna Pratchett\u252c\u00e1has sent us her responses while holidaying Mexico, after e-mailing\u252c\u00e1them to her far later than we&#8217;d initially intended. The excited feeling\u252c\u00e1I get knowing that she&#8217;s responded to us in time to hit the printers is\u252c\u00e1quickly replaced by the growing feeling that we&#8217;ve done a very bad\u252c\u00e1thing emailing her so late.<\/span><\/p>\n<p>Pratchett began her career writing for the &#8220;late, great&#8221; PC Zone. &#8220;I\u252c\u00e1spent a few years at the coalface of British games journalism before\u252c\u00e1leaving to go freelance. I was offered a gig as a story-editor for\u252c\u00e1a hard-core RPG called Beyond Divinity, and it all kicked off from\u252c\u00e1there.&#8221; Chances are, if you&#8217;re reading this, you&#8217;ve played something\u252c\u00e1Rhianna was involved in; she was the writer for, among other projects,\u252c\u00e1Heavenly Sword, the Tomb Raider reboot and Mirror&#8217;s Edge.<\/p>\n<p>It&#8217;s a very different medium to write for, both in terms of the\u252c\u00e1practicalities and the way the audience interacts with the text. &#8220;The\u252c\u00e1role that the player undertakes in a game, and the relationship they\u252c\u00e1have with the narrative, is very different from that of a regular viewer\u252c\u00e1or reader. They absorb the narrative in an active, rather than passive\u252c\u00e1way. They don&#8217;t just watch or read the story, they are the story. It is an\u252c\u00e1experience, an adventure, a journey.&#8221;<\/p>\n<p>Yet despite the complicated player-narrative relationship, &#8220;the\u252c\u00e1industry is still getting used to the idea of using professional writers,\u252c\u00e1let alone using them correctly.&#8221; She describes writers in the games\u252c\u00e1industry as being in the &#8220;square-peg-in-round-hole&#8221; phase.<\/p>\n<p>Despite the dystopian narrative being one of most memorable\u252c\u00e1aspects of the original Mirror&#8217;s Edge, Pratchett entered into the\u252c\u00e1development process towards the end of production. &#8220;Unless they are\u252c\u00e1already part of the development team, a writer will often be brought\u252c\u00e1in a year or more into the development process and they will have to\u252c\u00e1create a story around existing assets. It&#8217;s a bit like writing a movie at\u252c\u00e1the same time that it&#8217;s being filmed.&#8221;<\/p>\n<p style=\"text-align: center\"><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/mirrorsedge-pc-screenshot2online.jpg\"><img decoding=\"async\" class=\" wp-image-5962 aligncenter\" alt=\"mirrorsedge-pc-screenshot2online\" src=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/mirrorsedge-pc-screenshot2online-1024x576.jpg\" width=\"625\" height=\"351\" srcset=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/mirrorsedge-pc-screenshot2online-1024x576.jpg 1024w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/mirrorsedge-pc-screenshot2online-300x168.jpg 300w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/mirrorsedge-pc-screenshot2online-700x393.jpg 700w\" sizes=\"(max-width: 625px) 100vw, 625px\" \/><\/a><\/p>\n<p>&#8220;You are a cog in a machine, trying to turn well with the other cogs,\u252c\u00e1all of which have their own needs and agendas. You can still do great\u252c\u00e1things, but you have to be very lucky with your team and working\u252c\u00e1environment.&#8221;<\/p>\n<p>Despite that, though, things are only getting better. Director-writers\u252c\u00e1like Ken Levine and Tim Schafer are becoming more common, and\u252c\u00e1there are many more games writers in business than there were even\u252c\u00e1five years ago. &#8220;The press and players are taking narrative more\u252c\u00e1seriously and there&#8217;s much more discussion and advice out there\u252c\u00e1about it. We&#8217;re still fighting a hard battle, but we have a few more\u252c\u00e1soldiers in the trenches.&#8221;<\/p>\n<p>Even so, this increased prominence of narrative in video games has\u252c\u00e1not come without controversy. We speak about Zoe Quinn&#8217;s seminal\u252c\u00e1Depression Quest, which provides a unique insight into the mind of a\u252c\u00e1someone suffering from the titular condition. &#8220;The abuse Zoe received\u252c\u00e1over Depression Quest was utterly disgusting.&#8221;<\/p>\n<p>Much of the criticism leveraged against her came from the fact that\u252c\u00e1the game was text-based, but, as Pratchett notes, &#8220;Text-based games\u252c\u00e1have a long and proud history in the industry.&#8221;<\/p>\n<p>&#8220;Really that&#8217;s where the genesis of so many games stemmed from.\u252c\u00e1The notion of \u00d4\u00c7\u00ffwhat is a game?&#8217; absolutely needs to be challenged.\u252c\u00e1Games that explore deeply personal subjects and shed light on\u252c\u00e1experiences that many people are unaware of are something weneed more of. Games can just be for sheer entertainment, but as a\u252c\u00e1community and an industry it&#8217;s vital that we make room for games with\u252c\u00e1something to say.&#8221;<\/p>\n<p>The games industry &#8211; and its associated community &#8211; has received\u252c\u00e1a lot of negative media attention in recent years. Blurred Lines: The\u252c\u00e1Battle of the Sexes, a recent BBC2 documentary, painted a picture\u252c\u00e1of the gaming community (and, indeed, the internet at large) as a\u252c\u00e1virulent place for women, and the #1reasonwhy was described as\u252c\u00e1the hashtag that &#8220;exposed games industry sexism&#8221; by The Guardian.<\/p>\n<p>But Pratchett &#8211; who has been a gamer since she was a young\u252c\u00e1child &#8211; thinks it&#8217;s more complex than that. &#8220;[It&#8217;s] not fair in the least.\u252c\u00e1Characterizing any industry in just one light is unlikely to be accurate\u252c\u00e1or show the full picture.&#8221;<\/p>\n<p>&#8220;The wider media tends to be wildly behind the times, and has a\u252c\u00e1history of depicting games in a negative light. This is partly due to\u252c\u00e1the fact that society likes to have its scapegoats (the waltz, rock&#8217;n&#8217;roll,\u252c\u00e1video nasties etc.) and partly due to the fact that so many people\u252c\u00e1(parents in particular) are ill-informed about the content of games, or\u252c\u00e1the sheer variety available.&#8221;<\/p>\n<p>Indeed, Pratchett started a counterpart hashtag to #1reasonwhy,\u252c\u00e1#1reasontobe. &#8220;I wanted to show that although it&#8217;s important to shine\u252c\u00e1light into the dark corners of this world and show the battles being\u252c\u00e1fought, it&#8217;s also important to show what&#8217;s worth fighting for.&#8221;<\/p>\n<p>She admits that her experience has been largely positive. &#8220;I haven&#8217;t\u252c\u00e1felt particularly maligned or abused because of my gender. There&#8217;s\u252c\u00e1always the trolls, but they are pretty much a given if you&#8217;re in the public\u252c\u00e1eye and online [but] there&#8217;s no denying that some women have had\u252c\u00e1very negative experiences and that is awful. Hopefully more people\u252c\u00e1are becoming aware of the problems and doing more to alleviate\u252c\u00e1them. It might seem like the trolls are winning sometimes, but I have\u252c\u00e1found that there&#8217;s also a great deal of support out there.&#8221;<\/p>\n<p>Gender representation in video games is very complex, and has\u252c\u00e1been the subject of much critical debate by academics and games\u252c\u00e1writers. Pratchett, who worked closely with developers on the Tomb\u252c\u00e1Raider reboot, was involved in shaping the representation of arguably\u252c\u00e1the most iconic woman in video games.<\/p>\n<p style=\"text-align: center\"><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline.jpg\"><img decoding=\"async\" class=\" wp-image-5961 aligncenter\" alt=\"Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline\" src=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline-1024x966.jpg\" width=\"625\" height=\"589\" srcset=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline-1024x966.jpg 1024w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline-300x283.jpg 300w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline-700x660.jpg 700w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/Tomb_raider_2013_fan_made_wallpaper_2_by_mikky100-d520l5monline.jpg 1134w\" sizes=\"(max-width: 625px) 100vw, 625px\" \/><\/a><\/p>\n<p>What was that like? &#8220;It really was a once in a life time opportunity.\u252c\u00e1I mean it&#8217;s Lara Croft, right? Even my mum knows who she is. It was a\u252c\u00e1real honour to get to work on a character as iconic as Lara and a team\u252c\u00e1as hugely talented as Crystal Dynamics. It also felt that it was the right\u252c\u00e1time in my career to take on such a challenge. It&#8217;s really wonderful to\u252c\u00e1see how warmly she&#8217;s been received. I&#8217;m delighted to have been a\u252c\u00e1part of that.&#8221; Pratchett is still involved with the Tomb Raider project,\u252c\u00e1and is currently working on companion comics with Dark Horse.<\/p>\n<p>But have representations of women in games changed for the better?\u252c\u00e1&#8221;It&#8217;s hard to tell because so few AAA games have female protagonists.\u252c\u00e1There were only three in 2013 (Tomb Raider, Beyond: Two Souls and\u252c\u00e1Remember Me). However, I think we have seen some really interesting\u252c\u00e1female secondary characters emerging in recent years such as Ellie\u252c\u00e1in The Last of Us and Elizabeth in Bioshock Infinite. You do get more\u252c\u00e1female led titles in smaller, indie games, which unfortunately don&#8217;t\u252c\u00e1always get the recognition they deserve, although I was pleased to\u252c\u00e1see Gone Home get so many plaudits.<\/p>\n<p>&#8220;I think the marketing of female characters is going through a shift\u252c\u00e1at the moment. The previous Tomb Raiders were often marketed in a\u252c\u00e1very sexualised, just-for-the-guys way. Not only did it not really reflect\u252c\u00e1the games themselves, but I think that was rather off putting for some\u252c\u00e1female gamers, myself included, and probably some male ones too.\u252c\u00e1Now that way of portraying a female character seems positively\u252c\u00e1archaic. Lara is for everyone.&#8221;<\/p>\n<p>Another strong female representation Pratchett authored was\u252c\u00e1Mirror&#8217;s Edge protagonist, Faith, who was designed to resemble real\u252c\u00e1women more closely &#8211; a deviation from the women of Soul Calibur,\u252c\u00e1Dead or Alive, and even the original Tomb Raider.<\/p>\n<p style=\"text-align: center\"><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/364009-1217249342846online2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5971 aligncenter\" alt=\"364009-1217249342846online2\" src=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/364009-1217249342846online2-1024x725.jpg\" width=\"625\" height=\"442\" srcset=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/364009-1217249342846online2-1024x725.jpg 1024w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/364009-1217249342846online2-300x212.jpg 300w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/364009-1217249342846online2-700x496.jpg 700w\" sizes=\"(max-width: 625px) 100vw, 625px\" \/><\/a><\/p>\n<p style=\"text-align: left\">With a sequel set before the events of the original game in the\u252c\u00e1works, I asked Pratchett how she felt about the project; despite writing\u252c\u00e1the original (as well as working with DC on a series of comics), EA\u252c\u00e1have begun development without her.<\/p>\n<p>Does this feel like an undoing of her legacy? &#8220;I wrote the prequel\u252c\u00e1story in the comics, so I guess they&#8217;re completely rewriting that for the\u252c\u00e1next game. They own the IP, so it&#8217;s absolutely their right to do so.&#8221;<\/p>\n<p>She notes her first clue was that nobody contacted her by the time of\u252c\u00e1the announcement. &#8220;No one I worked with on Mirror&#8217;s Edge is even\u252c\u00e1at the studio anymore, let alone working on the next game. I know as\u252c\u00e1much about it as the average gamer. The first project was very hard\u252c\u00e1for all concerned. However, it would&#8217;ve been nice for them to have\u252c\u00e1checked in with me to see if I was even interested in working on the\u252c\u00e1next one, as I&#8217;d spent more time expanding the world, stories and\u252c\u00e1characters than anyone else on the team. I think there would have to\u252c\u00e1be a very different attitude towards the narrative this time around for\u252c\u00e1me to be interested in working on a sequel.&#8221;<\/p>\n<p>It&#8217;s not all bad news, though: &#8220;considering I went on to work on\u252c\u00e1Tomb Raider and helped reimagine Lara Croft, partly because of\u252c\u00e1Mirror&#8217;s Edge and Heavenly Sword, I don&#8217;t really have anything to\u252c\u00e1complain about. Karma has a way of sorting things out\u00d4\u00c7\u00aaeventually!&#8221;<\/p>\n<p>We spoke briefly about her father, Terry Pratchett. Did having such\u252c\u00e1a famous author as a father influence her at all? &#8220;I&#8217;m not sure how\u252c\u00e1much he influenced me to go into writing. He certainly didn&#8217;t actively\u252c\u00e1encourage it. I guess it was just in the blood.&#8221;<\/p>\n<p style=\"text-align: center\"><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5964 aligncenter\" alt=\"terry-pratchett-col-c-robin-matthews\" src=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews-1017x1024.jpg\" width=\"375\" height=\"377\" srcset=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews-1017x1024.jpg 1017w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews-150x150.jpg 150w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews-297x300.jpg 297w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews-700x704.jpg 700w, https:\/\/cardiffstudentmedia.co.uk\/quench\/wp-content\/uploads\/sites\/3\/2014\/06\/terry-pratchett-col-c-robin-matthews.jpg 1329w\" sizes=\"(max-width: 375px) 100vw, 375px\" \/><\/a><\/p>\n<p>Indeed, the relationship between Rhianna and her father is much\u252c\u00e1more complex than a literary dynasty: &#8220;I&#8217;m immensely proud of what\u252c\u00e1my father has achieved in his career, but I see him as being my dad\u252c\u00e1first and foremost, not \u00d4\u00c7\u00ffTerry Pratchett&#8217; [the] famous author. He&#8217;s the\u252c\u00e1man who built me Moomin Valley out of papier-m\u251c\u00f3ch\u251c\u00ae, taught me\u252c\u00e1how to milk goats and who took me out of bed in the middle of the\u252c\u00e1night to see glow worms and Halley&#8217;s comet.&#8221;<\/p>\n<p>In an interview with New Statesman in 2012, Terry Pratchett\u252c\u00e1declared that Discworld was &#8220;safe&#8221; in Rhianna&#8217;s hands. &#8220;That\u252c\u00e1interview had many people jumping to the conclusion that I&#8217;d be\u252c\u00e1continuing to write the books. I don&#8217;t have any intention of doing that.\u252c\u00e1When it comes to Discworld I consider myself more of a caretaker,\u252c\u00e1or a narrative gardener, than a successor &#8211; keeping things in line with\u252c\u00e1what I feel my father would&#8217;ve wanted.&#8221;<\/p>\n<p>&#8220;However, I will be involved with things like adaptations (I&#8217;m\u252c\u00e1adapting Wee Free Men into a screenplay at the moment) and I am\u252c\u00e1part of the creative team behind Terry Pratchett&#8217;s The Watch spin-off\u252c\u00e1TV series. That&#8217;s where I feel my strengths lie. The books are sacred\u252c\u00e1to dad.&#8221;<\/p>\n<p>Concluding, I ask her what a typical working day is for her. As\u252c\u00e1with many media professionals, she notes she doesn&#8217;t really have\u252c\u00e1a typical day. &#8220;Typical tends to make me a little bored. I usually try\u252c\u00e1and spend a few hours solid writing and then the rest of the time is\u252c\u00e1spent researching, reading, answering emails and interviews, and\u252c\u00e1polishing my Hearthstone skills.<\/p>\n<p>&#8220;Alongside my game projects (which I can&#8217;t talk about) I&#8217;m currently\u252c\u00e1finishing the first draft of Wee Free Men and also working on the\u252c\u00e1Tomb Raider comics with Gail. My first screenplay, an adaptation\u252c\u00e1of Janet Paisley&#8217;s novel Warrior Daughter (which I developed with\u252c\u00e1funding from the BFI and Creative Scotland) is going out to directors\u252c\u00e1at the moment. Exciting times!&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Answering our questions all the way from sunny Mexico (not\u252c\u00e1pictured), we speak to the prolific writer behind Mirror&#8217;s Edge,Tomb Raider [&hellip;]<\/p>\n","protected":false},"author":297,"featured_media":5966,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[932],"tags":[1827,1825,1823,1822,1824,1826],"class_list":["post-5957","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","tag-heavenly-sword","tag-lara-croft","tag-mirrors-edge","tag-rhianna-pratchett","tag-tomb-raider","tag-writer"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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