An Interview with The Arcade VaultsÔÇÖ Chris Munasinha

By Mike OÔÇÖBrien

Tucked away in the High Street Arcade at QueenÔÇÖs St is a new venue: The Arcade Vaults. With Cardiff proving a hotspot for gaming culture, I was curious about what the Vaults could bring to such a crowded space – so I had a chat with its owner, Chris Munasinha, to learn a bit more about this new challenger.

Walking into the Arcade Vaults is like walking into the annals of history. To my inner eight year old though, itÔÇÖs more like walking into the gaming exhibition at the National Science Museum and being allowed to touch everything. All the household classics like Tetris, Super Mario Kart, and Guitar Hero are here, with consoles and arcade machines spanning from the 70s to the present day. For the lesser known stuff, Chris was dropping facts like he was born to do it. His giddiness and encyclopedic knowledge of everything in the shop is endearing; much of it, he tells me, is on loan from his personal collection.

You can even play Tetris on a DDR mat here!

LetÔÇÖs start with a bit about yourself. Where are you from, Chris?

IÔÇÖm from London originally, but I moved here about seven years ago with my wife, whoÔÇÖs from Cardiff.

How are you finding Cardiff?

Great, yeah! In a roundabout way, this is all an indirect result of me trying to create a social life for myself. IÔÇÖm a freelancer, so in coming to a new city, I didnÔÇÖt really have a social circle. The chain reaction was when I went to a tech dev conference in Aberystwyth called iOSDev, and from there I found out about GamesWales, met a bunch of people, and from there I decided to start off this whole Arcade Vaults thing.

Seems like itÔÇÖs working out pretty well so far!

Yeah, itÔÇÖs getting there! WeÔÇÖve been open for about three months now, and the curve is going in the right direction. WeÔÇÖve been doing gaming events in other venues for a number of years now, but this particular venue is new.

Presumably, you canÔÇÖt commit to something like the Arcade Vaults without having a personal relationship with video games. What sparked it all?

I got my first computer when I was 8. I was living back in Sri Lanka in those times, and there wasnÔÇÖt much access to video game shops outside of big cities. With the computer you got a manual with the program in the back that you had to type in Basic – which also got me into programming – but the very first game I ever played was this racing game you had to program a car go up a track. It was very simple – it was less of a car and more like eight pixels – but thatÔÇÖs when I started liking games. My first proper gaming machine was an Amiga – so many memories! – which a lot of British developers, like Peter Molyneux, started with. Ended up going to university, got into computer scienceÔǪ I still played games, but not in the same way. It was trips to the chip shop, stopping off at the arcade, playing a bit of R-Type, Street Fighter.

Are you more of a Ryu or a Ken kinda guy?

(sighs) Neither

DonÔÇÖt say Sagat.

It would generally be Chun-Li or Guile. I could never really get the hang of the dragon punch to be honest with you! But yeah, gaming has shaped a lot of the decisions IÔÇÖve made. I always regretted not going into game development after graduating from computer science. I toyed with the idea of making games and changing careers after that conference, but it ended up being much more fun to see people play games than make them.

Give us your three favourite retro games.

R-Type, Street FighterÔǪ II…. Turbo Edition. Too slow otherwise. And Lemmings. Ooh, FlashbackÔǪ Flashback was always quite good as well. WeÔÇÖll stick with Lemmings.

And your three favourite modern games?

The Last of Us is probably one of my all-time favourite games. I like Resogun quite a lot as well. You know what, I really enjoyed God of War and Spider-Man. And Zelda! How could I forget Zelda!? Scratch Spider-Man – letÔÇÖs go with Breath of the Wild. I was always a big fan of building games as well, like Sim City, but there hasnÔÇÖt been anything like it for years.

Not a fan of Cities: Skylines?

I like Cities: Skylines, but I always felt it could do with a bit more focus on the campaign.

The traffic is terrible.

The traffic is terrible.

Who is your favourite Mario Kart character, and why is it Waluigi?

[laughs] Toad.

WhatÔÇÖs your biggest gaming achievement?

When I was younger, there was a competition where you had to make a game, and the one I made got published in Amiga Action back in 1994. I still have the magazine!

LetÔÇÖs talk about the Vaults. You guys have hosted everything from development jams to tournaments to speed dating – what is the Arcade Vaults exactly?

In the simplest terms, itÔÇÖs a community for the makers and players of video games, which sounds very generic, but actually itÔÇÖs the most apt way of describing what weÔÇÖre doing. WeÔÇÖre a hub for everything to do with video games and the things that people love about video games. The speed dating thing [for example] was a way to bring together people who play video games but might not necessarily be too social, and want to just meet other people like themselves. We run the tournaments because we want to build a place for people to play games, we have our game jams so people can make the games, so really it is a community for the creators and the players.

How big is the team running things here?

ItÔÇÖs me, and then thereÔÇÖs a bunch of people who help out. WeÔÇÖve got Will downstairs, my part-time assistant, and then weÔÇÖve got a bunch of other people whoÔÇÖve helped out over the years, without which this place would never have existed. Whilst IÔÇÖm responsible for everything, the place wouldnÔÇÖt exist without a team of volunteers.

How can people get involved if they want to volunteer?

Get in touch! Let us know what you can do. The Arcade Vaults is a community interest company, which means were essentially non-profit. Were not out to make millions; if we wanted that, wed probably be out making the next I dunno.

Arcade Vaults: Battle Royale?

[laughs] Yeah. But if anyone wants to help out, weÔÇÖll accept any form of volunteering. Even donations from things like furniture, TVs, and video games themselves would go a long way.

The Arcade Vaults seems much more profound to you than just a shop or a venue – in fact, you seem reluctant to use those terms at all. It seems more like your baby than any kind of business.

It is, thatÔÇÖs fair to say. […] It is my baby, itÔÇÖs been a lot of work getting here, itÔÇÖs been a lot of admin, a lot of financial work, a lot of time, a lot of strained relationships. We may be non-profit but weÔÇÖve still gotta pay the bills. ItÔÇÖs all working well so far, getting there slowly but surely. All the volunteers, customers, and developers are showing support by helping out and coming to the events, so yeah, itÔÇÖs been really pleasing to see that people get what weÔÇÖre trying to do.

Is there a place where people can bring their own devices or play their own games?

We havenÔÇÖt really explored that in great detail. One of the things about this coworking space is that on the weekends, itÔÇÖs a bit more free, so we could do that up here […] itÔÇÖs a possibility. If we want to be a community, then thatÔÇÖs one of the things we have to offer people down the line.

The Arcade Vaults has a clear retro vibe, but are there any plans at all to provide a space for modern gaming?

ItÔÇÖs probably always going to have a heavy focus on the older stuff. People are currently playing modern games at home, why compete with what people have in a comfortable sense? Yes, we can offer things like the ability to try modern games that they donÔÇÖt have, but itÔÇÖs easier to bring retro to the masses because people donÔÇÖt really see it anymore. WeÔÇÖll always have a focus on the older stuff, but weÔÇÖll make the time for the new stuff as well.

Tell us about some of the main events happening at the Arcade Vaults!

Smash is obviously dominating everything at the moment, with UltimateÔÇÖs release and the Melee community approaching us. But we also had an ÔÇÿIntroduction to D&DÔÇÖ night a few weeks ago that went really well, the Nintendo South Wales community are running some events here, weÔÇÖre hosting a talk with the Cardiff Science Festival, board games,, speed dating, pub quizzes [ÔǪ] WeÔÇÖre open to feedback as well; people have suggested events at our venue that weÔÇÖve taken on board. ItÔÇÖs a community-driven venue after all.

You call the Vaults a non-profit community interest company. ItÔÇÖs clearly a labour of love and an individual project for you, but some of the events and services that you provide are the same as those of other local businesses in Cardiff. Do you consider yourself a competitor?

ItÔÇÖs gonna be hard not to compete with some places – Kongs, Talk and Surf, Indycube, RabbleÔǪ we are a bit of a competitor, but we try and work with them. I know Qas, who runs Talk and Surf, and we try and make sure that our events donÔÇÖt clash on the same nights because why divide the community? We all want the same thing, we want people to come and play games. Whilst on a base level we have competitors, I always try and co-ordinate with people to make sure that weÔÇÖre not competing competing, if you see what I mean. I really strive hard to make good relationships with these various organisations, and I want to make sure everyone is on the same page with the ultimate goal – grow the video game community in Cardiff.

The man himself, Chris Munasinha

I found Chris to be reassuringly genuine. Pleasant, unrehearsed, and clearly in-tune with the culture, it was a relief to see the Vaults was run by someone whom I could easily have mistaken for another customer. The appeal of supporting niche local businesses like this hinges on the sincerity of their owners, and unlike some IÔÇÖve met in the past, I have no reason to doubt Chris. Go check it out when you get the time – odds are thereÔÇÖs something up your alley if you have any kind of relationship with video games, and your money couldnÔÇÖt be going to more honest folks.